
Lastely less data and script conflict since you package your stuff into bsa
CREATION KIT SKYRIM MOD
That way you can test the mod without affecting the creationkit and prevent the insane precaches! Thanks, will do! few bonus from doing it like that Originally posted by CDM:just change the directory in those ini then just move what you need to edit With those you can redirect models and meshes what need to be loaded to any fiolder of yoru choice That way you can limit at leats the loaded data and have it more stable for a longer time! On your harddrivr that only has the reasource you needĬause everything in data folder will be precached even mods that you do not load So avoid the game data folder and have a seperate data folder for your creationkit What hit me though is move the needed resource to a diffreent folder tell creation kit to only take the needed resource from there to prevent to much data from creation kit to precache
CREATION KIT SKYRIM 64 BIT
Any other memory options? sadly no sicne creationkit is bad at handly big esm! both 32 bit and 64 bit SkyrimPrefs.ini Hmm, so this only works with Papyrus-induced lag? Because at least current project has little to no need in that, though on other hand I have Skyrim and all three DLCs loaded, though I experienced identical crashes when checking things out with just Skyrim main. Can also be changed for the game if you have mods with lots of script or out of memory issues with the gameįor like if game needs lots of script or has papyrus memory issues
